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This section contains environmental backgrounds and concept work created during the hey-day of Mark's entertainment software career for use in computer games, using an Electronic Arts 2-D graphics program called Deluxe Paint II, which was, for a long time, the industry standard tool for creating on-screen game art. That was back when every digital tool wasn't rendered obsolete by some other new tool within months of it's release. Remember those days? ... If so, you're getting old. All these pieces were drawn entirely by 'mouse', and many were fully animated using color-cycling techniques that Mark invented. Some were even designed to change time of day or weather condition just by shifting palettes using another set of techniques Mark discovered. Multiple versions of the same scene shown here at different times of day are examples of this latter technique. Perhaps some new internet tool will come out that allows us to show these old drawings to you in motion. ... Not this month though. Sorry. The advent of 3-D rendering tools which 'drew' each composition automatically, and virtually forbade the 'artist' to interfere in the 'rendering' process, produced images of much higher resolution than D-Paint was capable of, and did not support color cycling, which rendered Mark's 2-D graphics style and techniques irrelevant. Sadly, that helped to end his participation in entertainment software. Mark owns none of the copyrights to any of this work, as virtually all entertainment software work was, and is, "work-for-hire". Nonetheless, we place these pretty relics of that by-gone era here for your enjoyment. Think of them as digital scrimshaw. |